Beats and Bones
"Beats and Bones" is a retro 8bit style adventure game where you complete rhythm challenges instead of hacking and slashing your way to victory.
This was the first game I have ever made using Godot, and also the first game I've ever "completed" during a game jam, so expectations should be set accordingly. :)
I didn't have time to find 8bit music and assign specific rhythm courses to each song, so I just procedurally generated the beats and play a bass/snare sound to keep the tempo. It might be hard for people that aren't musically inclined to follow, but it's all I had time for.
Game rules
- You can end the game at any time by finding your dog and running to them, the dog will spawn in a few different places throughout the map
- Score more points by collecting more bones, and getting more beats by challenging enemies
- Don't miss too many beats, or it will be game over
- You can try to dodge the enemies if you don't want to challenge them
How long does a playthrough take?
If you run around just looking for the dog, probably about 5 minutes. If you want to explore the whole map and collect most of the bones, probably 20-30min.
The game source is all on Github: https://github.com/Grant1219/mizjam1
Status | Prototype |
Platforms | HTML5, macOS, Linux |
Author | Smitty1219 |
Genre | Rhythm |
Made with | Godot, Krita |
Tags | 2D, Arcade, mizjam, Pixel Art, Retro, Singleplayer |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Source code |
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